Deadlock
last update: 15.10.2026
General
- Damage resist means all forms of damage except "pure" (parts of venators abilities, execute part of talon owl and shiv ult, geist soul exchange, billy blasted amp, siphon bullets, etc.)
- Some abilities do less damage to structures (many ults, flame dash, pulse grenade, victor aura, sinclair bolt, etc.) - the list is the same for all structures
Rift
- effect spawns 60s before, announcement 20s before
- Spawns after 11min (+-1min) and then every 7min (+-1min)
- Comeback
- scales linearly up to 15% diff in Net-Worth
- updates while Rift is active
- Capture time 6s (15% down), 12s (normal), 18s (15% up)
- Bullet/Spirit/Debuff-Resist (at 15% down): 10% (at 0:00) to 40% (at 30:00)
- More souls and rift troopers for comeback team
Mid Boss
- HP: 13000, +195/min
- Damage shield absorbs 35HP/s +5 HP/min
- Bullet resist: 15%
- Respawn: 7min after first death, then 6min, then 5min after 3+ deaths
- Rejuvenator lasts 3min
- First hero to claim rejuvenator gets healed to full
- Killing team gets 3000 +50/min souls, 2 buffs / player
- Does bullet damage
Guardians
- HP: 5500
- Damage Resist: 50% (at 0:00), -50% (at 12:00)
- Take 25% more damage from player bullets, but also have 10% bullet resist (all applied multiplicatively)
- Do Bullet damage
- Take headshot damage!
Walker
- HP: 6000 (all alive), 9000 (1 down), 12000 (last one)
- Damage Resist: 65% (at 0:00), -65% (at 18:00)
- Bullet Resist: 35% (fix)
- Take less damage when more than 2 enemies are in range (-20% @ 3, -50% @ 6)
- 15% Bullet and Spirit Resist for friendlies in range
- Do Max-HP damage (beam and stomp), fire does -10% resist
- Cooldowns: 7s stomp, 10s fireballs
- Backdoor protection (green aura): -65% damage reduction +65 HP/s
- Do Spirit damage
Base Guardians
- HP: 4000
- Bullet Resist: 40% (-20% down to 0% for every enemy nearby)
- Take 25% more bullet damage from players, +20% fixed bullet resist
- Do not take headshot damage!
- Do bullet damage
Shrines
- HP: 5000 (both alive), 10000 (last one)
- Invuln until one SET of base guardians is destroyed
- Bullet Resist: 60% (-20% down to 0% for every enemy nearby)
- Backdoor protection (green aura): -65% damage reduction +65 HP/s
- When destroyed: that lane gets super troopers (blue lane when both are dead), +60% dmg, +40% HP, -15% souls
Patron
- HP: 12000, +400/min (until 20:00), +250/min (20:00+)
- heals 120/s
- 50% resistance when 1 ally is in pit for more than 2s, 100% when 2 are in pit
- Does max HP damage
- up to -20s respawn time when first phase is defeated (min 10s respawn)
- Does spirit damage
Souls
- Troopers and Crates have the best soul increase over time, small/medium haunts are the least effective
- Trooper souls are split equally to almost 100% value total
- Hero kills have diminishing returns on more assisting players (only 48% value at 6 people)
- Comeback: more souls for kills on heroes with higher net worth, more souls for everything else for behind team. Comeback souls are split with players with lowest net worth
- Passive soul gain for 2 players with least net worth on each team